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Chloe Gao
Chloe Gao , a New York-based mixed reality artist, uses a variety of media to explore the space between non-linear narratives and cultural identity. Born and raised in China, Chloe has a background in theater and writing, and has won awards for directing and screenwriting in Beijing. As an undergraduate, she majored in Visual Arts and Film at the University of California, Berkeley. While at Berkeley, she specialized in photography and her work was exhibited at the Worth Ryder Gallery, including the series "Inclusion", which reflects the experience of the Asian women's community in the United States. After Berkeley, Chloe moved to New York City where she used cinematography (a combination of photography and GIFs) to create innovative visual content that garnered attention on social media, and then participated in the Interactive Arts Program at New York University where she explored immersive art and created a wide range of work. She is passionate about combining space and storytelling with mixed reality. Her 2018 work MUSE, an immersive, interactive short film about self-discovery, was exhibited at the New York Media Center (IFP), selected for the 2018 Luftwaffe Prize (AR/VR category), and presented at ICMC 2018 in Daegu, South Korea.
During Covid Pop, Chloe used avatars as her creative medium to continue exploring issues of identity with a focus on digital identity and social media phenomena. Using Metahuman and motion capture technology to create real-time interactive virtual colors, she seeks to create contemporary fables by creating a futuristic world that incorporates advanced AR/VR technology. By 2022, Chloe's focus has shifted from the creation of single virtual colors to the construction of the meta-universe itself, MARFA, and she has begun experimenting with the combination of the Great Language Model (chat-GPT4) and the non-linear narratives of MARFA's world-building system, creating a more fragmented and decentralized world by re-conceiving the notion of time, and deconstructing self-perception from a completely new viewpoint. Self-perception.
Chloe Gao , a New York-based mixed reality artist, uses a variety of media to explore the space between non-linear narratives and cultural identity. Born and raised in China, Chloe has a background in theater and writing, and has won awards for directing and screenwriting in Beijing. As an undergraduate, she majored in Visual Arts and Film at the University of California, Berkeley. While at Berkeley, she specialized in photography and her work was exhibited at the Worth Ryder Gallery, including the series "Inclusion", which reflects the experience of the Asian women's community in the United States. After Berkeley, Chloe moved to New York City where she used cinematography (a combination of photography and GIFs) to create innovative visual content that garnered attention on social media, and then participated in the Interactive Arts Program at New York University where she explored immersive art and created a wide range of work. She is passionate about combining space and storytelling with mixed reality. Her 2018 work MUSE, an immersive, interactive short film about self-discovery, was exhibited at the New York Media Center (IFP), selected for the 2018 Luftwaffe Prize (AR/VR category), and presented at ICMC 2018 in Daegu, South Korea.
During Covid Pop, Chloe used avatars as her creative medium to continue exploring issues of identity with a focus on digital identity and social media phenomena. Using Metahuman and motion capture technology to create real-time interactive virtual colors, she seeks to create contemporary fables by creating a futuristic world that incorporates advanced AR/VR technology. By 2022, Chloe's focus has shifted from the creation of single virtual colors to the construction of the meta-universe itself, MARFA, and she has begun experimenting with the combination of the Great Language Model (chat-GPT4) and the non-linear narratives of MARFA's world-building system, creating a more fragmented and decentralized world by re-conceiving the notion of time, and deconstructing self-perception from a completely new viewpoint. Self-perception.